--[[ Tags Table ]]-- tags = {} --[[ tags tags.bipd = {} tags.jpt! = {} tags.eqip = {} tags.proj = {} tags.weap = {} tags.vehi = {} --]] tags.bipd = { ["characters\\cyborg\\cyborg"] = "Cyborg", ["characters\\cyborg_mp\\cyborg_mp"] = "Multiplayer Cyborg" } tags["jpt!"] = { ["characters\\cyborg\\melee"] = "Generic Melee Damage", ["globals\\distance"] = "Distance Damage", ["globals\\falling"] = "Fall Damage", ["globals\\flaming_death"] = "Flaming Death Damage", ["globals\\vehicle_collision"] = "Vehicle Collision Damage", ["globals\\vehicle_hit_environment"] = "Vehicle Hit Damage", ["globals\\vehicle_killed_unit"] = "Vehicle Kill Unit Damage", ["vehicles\\banshee\\banshee bolt"] = "Banshee Bolt Damage", ["vehicles\\banshee\\fuel rod trigger"] = "Banshee Fuel Rod Trigger Damage", ["vehicles\\banshee\\mp_fuel rod explosion"] = "Banshee Fuel Rod Explosion Damage", ["vehicles\\banshee\\trigger"] = "Banshee Trigger Damage", ["vehicles\\c gun turret\\mp bolt"] = "Covenant Turret Bolt Damage", ["vehicles\\ghost\\ghost bolt"] = "Ghost Bolt Damage", ["vehicles\\ghost\\trigger"] = "Ghost Trigger Damage", ["vehicles\\rwarthog\\effects\\trigger"] = "Rocket Warthog Trigger Damage", ["vehicles\\scorpion\\bullet"] = "Scorpion Bullet Damage", ["vehicles\\scorpion\\secondary trigger"] = "Scorpion Secondary Trigger Damage", ["vehicles\\scorpion\\shell explosion"] = "Scorpion Shell Explosion Damage", ["vehicles\\scorpion\\shell shock wave"] = "Scorpion Shell Shockwave Damage", ["vehicles\\warthog\\bullet"] = "Warthog Bullet Damage", ["vehicles\\warthog\\trigger"] = "Warthog Trigger Damage", ["weapons\\assault rifle\\bullet"] = "Assault Rifle Bullet Damage", ["weapons\\assault rifle\\melee"] = "Assault Rifle Melee Damage", ["weapons\\assault rifle\\melee_response"] = "Assault Rifle Melee Response Damage", ["weapons\\assault rifle\\trigger"] = "Assault Rifle Trigger Damage", ["weapons\\ball\\melee"] = "Oddball Melee Damage", ["weapons\\ball\\melee_response"] = "Oddball Melee Response Damage", ["weapons\\flag\\melee"] = "Flag Melee Damage", ["weapons\\flag\\melee_response"] = "Flag Melee Response Damage", ["weapons\\flamethrower\\burning"] = "Flamethrower Burning Damage", ["weapons\\flamethrower\\explosion"] = "Flamethrower Explosion Damage", ["weapons\\flamethrower\\impact damage"] = "Flamethrower Impact Damage", ["weapons\\flamethrower\\melee"] = "Flamethrower Melee Damage", ["weapons\\flamethrower\\melee_response"] = "Flamethrower Melee Response Damage", ["weapons\\flamethrower\\trigger"] = "Flamethrower Trigger Damage", ["weapons\\frag grenade\\explosion"] = "Frag Grenade Explosion Damage", ["weapons\\frag grenade\\shock wave"] = "Frag Grenade Shockwave Damage", ["weapons\\needler\\detonation damage"] = "Needler Detonation Damage", ["weapons\\needler\\explosion"] = "Needler Explosion Damage", ["weapons\\needler\\impact damage"] = "Needler Impact Damage", ["weapons\\needler\\melee"] = "Needler Melee Damage", ["weapons\\needler\\melee_response"] = "Needler Melee Response Damage", ["weapons\\needler\\shock wave"] = "Needler Shockwave Damage", ["weapons\\needler\\trigger"] = "Needler Trigger Damage", ["weapons\\pistol\\bullet"] = "Pistol Bullet Damage", ["weapons\\pistol\\melee"] = "Pistol Melee Damage", ["weapons\\pistol\\melee_response"] = "Pistol Melee Response Damage", ["weapons\\pistol\\trigger"] = "Pistol Trigger Damage", ["weapons\\plasma grenade\\attached"] = "Plasma Grenade Attached Damage", ["weapons\\plasma grenade\\explosion"] = "Plasma Grenade Explosion Damage", ["weapons\\plasma grenade\\shock wave"] = "Plasma Grenade Shockwave Damage", ["weapons\\plasma pistol\\bolt"] = "Plasma Pistol Bolt Damage", ["weapons\\plasma pistol\\melee"] = "Plasma Pistol Melee Damage", ["weapons\\plasma pistol\\melee_response"] = "Plasma Pistol Melee Response Damage", ["weapons\\plasma pistol\\misfire"] = "Plasma Pistol Misfire Damage", ["weapons\\plasma pistol\\trigger"] = "Plasma Pistol Trigger Damage", ["weapons\\plasma pistol\\trigger overcharge"] = "Plasma Pistol Trigger Overcharge Damage", ["weapons\\plasma rifle\\bolt"] = "Plasma Rifle Bolt Damage", ["weapons\\plasma rifle\\charged bolt"] = "Plasma Pistol Charged Bolt", ["weapons\\plasma rifle\\melee"] = "Plasma Rifle Melee Damage", ["weapons\\plasma rifle\\melee_response"] = "Plasma Rifle Melee Response Damage", ["weapons\\plasma rifle\\misfire"] = "Plasma Rifle Misfire Damage", ["weapons\\plasma rifle\\trigger"] = "Plasma Rifle Trigger Damage", ["weapons\\plasma_cannon\\effects\\plasma_cannon_explosion"] = "Fuel Rod Explosion Damage", ["weapons\\plasma_cannon\\effects\\plasma_cannon_melee"] = "Fuel Rod Melee Damage", ["weapons\\plasma_cannon\\effects\\plasma_cannon_melee_response"] = "Fuel Rod Melee Response Damage", ["weapons\\plasma_cannon\\effects\\plasma_cannon_misfire"] = "Fuel Rod Misfire Damage", ["weapons\\plasma_cannon\\effects\\plasma_cannon_trigger"] = "Fuel Rod Trigger Damage", ["weapons\\plasma_cannon\\impact damage"] = "Fuel Rod Impact Damage", ["weapons\\rocket launcher\\explosion"] = "Rocket Launcher Explosion Damage", ["weapons\\rocket launcher\\melee"] = "Rocket Launcher Melee Damage", ["weapons\\rocket launcher\\melee_response"] = "Rocket Launcher Melee Response Damage", ["weapons\\rocket launcher\\trigger"] = "Rocket Launcher Trigger Damage", ["weapons\\shotgun\\melee"] = "Shotgun Melee Damage", ["weapons\\shotgun\\melee_response"] = "Shotgun Melee Response Damage", ["weapons\\shotgun\\pellet"] = "Shotgun Pellet Damage", ["weapons\\shotgun\\trigger"] = "Shotgun Trigger Damage", ["weapons\\sniper rifle\\melee"] = "Sniper Rifle Melee Damage", ["weapons\\sniper rifle\\melee_response"] = "Sniper Rifle Melee Response Damage", ["weapons\\sniper rifle\\sniper bullet"] = "Sniper Rifle Bullet Damage", ["weapons\\sniper rifle\\trigger"] = "Sniper Rifle Trigger Damage" } tags.eqip = { ["powerups\\active camouflage"] = "Active Camouflage", ["powerups\\assault rifle ammo\\assault rifle ammo"] = "Assault Rifle Ammo", ["powerups\\double speed"] = "Double Speed", ["powerups\\flamethrower ammo\\flamethrower ammo"] = "Flamethrower Ammo", ["powerups\\full-spectrum vision"] = "Full-Spectrum Vision", ["powerups\\health pack"] = "Health Pack", ["powerups\\needler ammo\\needler ammo"] = "Needler Ammo", ["powerups\\over shield"] = "Overshield", ["powerups\\pistol ammo\\pistol ammo"] = "Pistol Ammo", ["powerups\\rocket launcher ammo\\rocket launcher ammo"] = "Rocket Launcher Ammo", ["powerups\\shotgun ammo\\shotgun ammo"] = "Shotgun Ammo", ["powerups\\sniper rifle ammo\\sniper rifle ammo"] = "Sniper Rifle Ammo", ["weapons\\frag grenade\\frag grenade"] = "Frag Grenade", ["weapons\\plasma grenade\\plasma grenade"] = "Plasma Grenade" } tags.proj = { ["vehicles\\banshee\\banshee bolt"] = "Banshee Bolt", ["vehicles\\banshee\\mp_banshee fuel rod"] = "Banshee Fuel Rod", ["vehicles\\c gun turret\\mp gun turret"] = "Covenant Turret Bolt", ["vehicles\\ghost\\ghost bolt"] = "Ghost Bolt", ["vehicles\\scorpion\\bullet"] = "Scorpion Bullet", ["vehicles\\scorpion\\tank shell"] = "Scorpion Shell", ["vehicles\\warthog\\bullet"] = "Warthog Bullet", ["weapons\\assault rifle\\bullet"] = "Assault Rifle Bullet", ["weapons\\flamethrower\\flame"] = "Flamethrower Flame", ["weapons\\frag grenade\\frag grenade"] = "Frag Grenade Projectile", ["weapons\\needler\\mp_needle"] = "Needler Needle", ["weapons\\needler\\needle"] = "Campaign Needler Needle", ["weapons\\pistol\\bullet"] = "Pistol Bullet", ["weapons\\plasma grenade\\plasma grenade"] = "Plasma Grenade Projectile", ["weapons\\plasma pistol\\bolt"] = "Plasma Pistol Bolt", ["weapons\\plasma rifle\\bolt"] = "Plasma Rifle Bolt", ["weapons\\plasma rifle\\charged bolt"] = "Plasma Pistol Charged Bolt", ["weapons\\plasma_cannon\\plasma_cannon"] = "Fuel Rod Projectile", ["weapons\\rocket launcher\\rocket"] = "Rocket Launcher Rocket", ["weapons\\shotgun\\pellet"] = "Shotgun Pellet", ["weapons\\sniper rifle\\sniper bullet"] = "Sniper Rifle Bullet" } tags.weap = { ["vehicles\\banshee\\mp_banshee gun"] = "Banshee Gun", ["vehicles\\c gun turret\\mp gun turret gun"] = "Covenant Turret Gun", ["vehicles\\ghost\\mp_ghost gun"] = "Ghost Gun", ["vehicles\\rwarthog\\rwarthog_gun"] = "Rocket Warthog Gun", ["vehicles\\scorpion\\scorpion cannon"] = "Scorpion Cannon", ["vehicles\\warthog\\warthog gun"] = "Warthog Gun", ["weapons\\assault rifle\\assault rifle"] = "Assault Rifle", ["weapons\\ball\\ball"] = "Oddball", ["weapons\\flag\\flag"] = "Flag", ["weapons\\flamethrower\\flamethrower"] = "Flamethrower", ["weapons\\gravity rifle\\gravity rifle"] = "Gravity Rifle", ["weapons\\needler\\mp_needler"] = "Needler", ["weapons\\needler\\needler"] = "Campaign Needler", ["weapons\\pistol\\pistol"] = "Pistol", ["weapons\\plasma pistol\\plasma pistol"] = "Plasma Pistol", ["weapons\\plasma rifle\\plasma rifle"] = "Plasma Rifle", ["weapons\\plasma_cannon\\plasma_cannon"] = "Fuel Rod", ["weapons\\rocket launcher\\rocket launcher"] = "Rocket Launcher", ["weapons\\shotgun\\shotgun"] = "Shotgun", ["weapons\\sniper rifle\\sniper rifle"] = "Sniper Rifle" } tags.vehi = { ["vehicles\\banshee\\banshee_mp"] = "Banshee", ["vehicles\\c gun turret\\c gun turret_mp"] = "Covenant Turret", ["vehicles\\ghost\\ghost_mp"] = "Ghost", ["vehicles\\rwarthog\\rwarthog"] = "Rocket Warthog", ["vehicles\\scorpion\\scorpion_mp"] = "Scorpion", ["vehicles\\warthog\\mp_warthog"] = "Warthog" } tags.scen = { ["levels\\a10\\devices\\h oxy tank\\h oxy tank"] = "Oxygen Tank", ["levels\\a10\\devices\\doors\\door_blast_collision\\door_blast_collision"] = "Door Blast Collision", ["levels\\b40\\scenery\\b40_doorblinker\\doorblinker"] = "Door Blinker", ["levels\\b40\\scenery\\b40_metal_small\\metal_small"] = "Small Metal Scenery", ["levels\\b40\\scenery\\b40_metal_tall\\metal_tall"] = "Tall Metal Scenery", ["levels\\b40\\scenery\\b40_metal_wide\\metal_wide"] = "Wide Metal Scenery", ["levels\\test\\dangercanyon\\scenery\\mp_tree_pine_small\\mp_tree_pine_small"] = "Small Pine Tree", ["levels\\test\\timberland\\scenery\\mp_beacon_blue\\mp_beacon_blue"] = "Blue Beacon", ["levels\\test\\timberland\\scenery\\mp_beacon_red\\mp_beacon_red"] = "Red Beacon", ["levels\\test\\timberland\\scenery\\simple_beacon_blue\\simple_beacon_blue"] = "Simple Blue Beacon", ["levels\\test\\timberland\\scenery\\simple_beacon_red\\simple_beacon_red"] = "Simple Red Beacon", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_gigantic\\mp_boulder_granite_gigantic"] = "Gigantic Granite Boulder", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_00\\mp_boulder_granite_large_00"] = "Large Granite Boulder 00", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_01\\mp_boulder_granite_large_01"] = "Large Granite Boulder 01", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_02\\mp_boulder_granite_large_02"] = "Large Granite Boulder 02", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_03\\mp_boulder_granite_large_03"] = "Large Granite Boulder 03", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_large\\mp_boulder_granite_large_04\\mp_boulder_granite_large_04"] = "Large Granite Boulder 04", ["levels\\test\\timberland\\scenery\\mp_boulder_granite_medium\\mp_boulder_granite_medium"] = "Medium Granite Boulder", ["levels\\test\\timberland\\scenery\\mp_boulder_moss_large\\mp_boulder_moss_large"] = "Large Mossy Boulder", ["levels\\test\\timberland\\scenery\\mp_boulder_moss_small\\mp_boulder_moss_small"] = "Small Mossy Boulder", ["levels\\test\\timberland\\scenery\\mp_tree_pine_tall\\mp_tree_pine_tall"] = "Tall Pine Tree", ["levels\\test\\timberland\\scenery\\waterfall_spray_emitter_small\\waterfall_spray_emitter_small"] = "Small Waterfall", ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_00\\mp_boulder_snow_large_00"] = "Large Snowy Boulder 00", ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_01\\mp_boulder_snow_large_01"] = "Large Snowy Boulder 01", ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_02\\mp_boulder_snow_large_02"] = "Large Snowy Boulder 02", ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_03\\mp_boulder_snow_large_03"] = "Large Snowy Boulder 03", ["levels\\test\\icefields\\scenery\\mp_boulder_snow_large_04\\mp_boulder_snow_large_04"] = "Large Snowy Boulder 04", ["levels\\test\\icefields\\scenery\\mp_tree_pine_snow_small\\mp_tree_pine_snow_small"] = "Small Snowy Pine Tree", ["levels\\test\\icefields\\scenery\\mp_tree_pine_snow_tall\\mp_tree_pine_snow_tall"] = "Tall Snowy Pine Tree", ["scenery\\flag_base\\flag_base"] = "Flag Base", ["scenery\\floor_arrow\\floor_arrow"] = "Floor Arrow", ["scenery\\small beacon\\small blue beacon"] = "Small Blue Beacon", ["scenery\\small beacon\\small red beacon"] = "Small Red Beacon", ["scenery\\blue landing beacon\\blue landing beacon"] = "Blue Landing Beacon", ["scenery\\teleporter_base\\teleporter_base"] = "Teleporter Base", ["scenery\\teleporter_shield\\teleporter"] = "Teleporter Shield", ["scenery\\h_barricade_large\\h_barricade_large"] = "Large Barricade", ["scenery\\h_barricade_large_gap\\h_barricade_large_gap"] = "Large Buffered Barricade", ["scenery\\h_barricade_small\\h_barricade_small"] = "Small Barricade", ["scenery\\h_barricade_small_visor\\h_barricade_small_visor"] = "Small Visored Barricade", ["scenery\\hilltop\\hilltop"] = "Hilltop", ["scenery\\c_storage\\c_storage"] = "Covenant Storage", ["scenery\\c_storage_large\\c_storage_large"] = "Large Covenant Storage", ["scenery\\c_uplink\\c_uplink"] = "Covenant Uplink", ["scenery\\c_field_generator\\c_field_generator"] = "Covenant Field Generator", ["scenery\\emitters\\glowingdrip\\glowingdrip"] = "Glowing Drip", ["scenery\\rocks\\a50_rock_large\\a50_rock_large"] = "Large Rock", ["scenery\\rocks\\boulder\\boulder"] = "Boulder", ["scenery\\rocks\\boulder_crouch\\boulder_crouch"] = "Crouch Boulder", ["scenery\\rocks\\boulder_doublewide\\boulder_doublewide"] = "Doublewide Boulder", ["scenery\\rocks\\boulder_large_grey\\boulder_large_grey"] = "Large Grey Boulder", ["scenery\\rocks\\boulder_granite_gigantic\\boulder_granite_gigantic"] = "Gigantic Boulder", ["scenery\\rocks\\boulder_granite_large\\boulder_granite_large"] = "Large Boulder", ["scenery\\rocks\\boulder_granite_medium\\boulder_granite_medium"] = "Medium Boulder", ["scenery\\rocks\\boulder_granite_small\\boulder_granite_small"] = "Small Boulder", ["scenery\\rocks\\boulder_snow_small\\boulder_snow_small"] = "Small Snowy Boulder", ["scenery\\rocks\\b40_snowrocks\\snowrock"] = "Snowy Rock", ["scenery\\rocks\\b40_snowrocksmall\\snowrocksmall"] = "Small Snowy Rock", ["scenery\\shrubs\\shrub_large\\shrub_large"] = "Large Shrub", ["scenery\\plants\\plant fern\\plant fern"] = "Fern", ["scenery\\plants\\plant_broadleaf_tall\\plant_broadleaf_tall"] = "Tall Broadleaf", ["scenery\\plants\\plant_broadleaf_short\\plant_broadleaf_short"] = "Short Broadleaf", ["scenery\\trees\\tree_desert_dead\\tree_desert_dead"] = "Dead Tree", ["scenery\\trees\\tree_desert_whitebark\\tree_desert_whitebark"] = "Whitebark Tree", ["scenery\\trees\\tree_leafy\\tree_leafy"] = "Leafy Tree", ["scenery\\trees\\tree_leafy_medium\\tree_leafy_medium"] = "Medium Leafy Tree", ["scenery\\trees\\tree_leafy_sapling\\tree_leafy_sapling"] = "Leafy Sapling Tree", ["scenery\\trees\\tree_leafy_doublewide\\tree_leafy_doublewide"] = "Doublewide Leafy Tree", ["scenery\\trees\\tree_leafydense_doublewide\\tree_leafydense_doublewide"] = "Doublewide Dense Leafy Tree", ["scenery\\trees\\tree_leafy_fallentrunk\\tree_leafy_fallentrunk"] = "Fallen Trunk", ["scenery\\trees\\tree_leafy_fallentrunk_short\\tree_leafy_fallentrunk_short"] = "Short Fallen Trunk", ["scenery\\trees\\tree_leafy_stump\\tree_leafy_stump"] = "Stump", ["scenery\\trees\\tree_leafy_stump_crouch\\tree_leafy_stump_crouch"] = "Crouch Stump" !highlight! }