- --[[ ### Leap-Frog v5 ###]]--
- --[[ ### by H® Shaft, AelitePrime ###]]--
- --[[ ### for Phasor v2 ###]]--
- -- PC and CE version 5 3/1/2014
- -- Enables drivers to leap hogs into the air by pressing the space bar/jump key and - also,
- -- enables walking players to jump a bit higher to be able to jump over hogs coming at them.
- -- do not touch --
- enable_vehicle_leap = {}
- enable_player_leap = {}
- player_velocity = {}
- pause_time_players = {}
- pause_time_vehicles = {}
- vehicle_velocity = {}
- emergency_brake = {}
- brakes = {}
- jumps = {}
- pos_multiplier = 0.9
- neg_multiplier = -0.09
- brk_multiplier = 0.05
- -- edit below as you see fit --
- -- If the boolean is true for the map then leap-frog for vehicles will be enabled for the map
- -- Map: Boolean:
- enable_vehicle_leap. beavercreek = false -- battle creek
- enable_vehicle_leap. bloodgulch = true
- enable_vehicle_leap. boardingaction = true
- enable_vehicle_leap. carousel = false -- derelict
- enable_vehicle_leap. chillout = false
- enable_vehicle_leap. damnation = false
- enable_vehicle_leap. dangercanyon = true
- enable_vehicle_leap. deathisland = true
- enable_vehicle_leap. gephyrophobia = true
- enable_vehicle_leap. hangemhigh = false
- enable_vehicle_leap. icefields = true
- enable_vehicle_leap. infinity = true
- enable_vehicle_leap. longest = false
- enable_vehicle_leap. prisoner = false
- enable_vehicle_leap. putput = false -- chiron tl34
- enable_vehicle_leap. ratrace = false
- enable_vehicle_leap. sidewinder = true
- enable_vehicle_leap. timberland = true
- enable_vehicle_leap. wizard = false
- -- If the boolean is true for the map then leap-frog for players will be enabled for the map
- -- Map: Boolean:
- enable_player_leap. beavercreek = false -- battle creek
- enable_player_leap. bloodgulch = false
- enable_player_leap. boardingaction = false
- enable_player_leap. carousel = false -- derelict
- enable_player_leap. chillout = false
- enable_player_leap. damnation = false
- enable_player_leap. dangercanyon = false
- enable_player_leap. deathisland = false
- enable_player_leap. gephyrophobia = false
- enable_player_leap. hangemhigh = false
- enable_player_leap. icefields = false
- enable_player_leap. infinity = false
- enable_player_leap. longest = false
- enable_player_leap. prisoner = false
- enable_player_leap. putput = false -- chiron tl34
- enable_player_leap. ratrace = false
- enable_player_leap. sidewinder = false
- enable_player_leap. timberland = false
- enable_player_leap. wizard = false
- -- Specify the velocity that you want leap-frog to go at for vehicles
- -- Map: Velocity:
- vehicle_velocity. beavercreek = 0 -- battle creek
- vehicle_velocity. bloodgulch = 1.85
- vehicle_velocity. boardingaction = 0
- vehicle_velocity. carousel = 0 -- derelict
- vehicle_velocity. chillout = 0
- vehicle_velocity. damnation = 0
- vehicle_velocity. dangercanyon = 1.65
- vehicle_velocity. deathisland = 1.8
- vehicle_velocity. gephyrophobia = 1.9
- vehicle_velocity. hangemhigh = 0
- vehicle_velocity. icefields = 1.8
- vehicle_velocity. infinity = 1.85
- vehicle_velocity. longest = 0
- vehicle_velocity. prisoner = 0
- vehicle_velocity. putput = 0 -- chiron tl34
- vehicle_velocity. ratrace = 0
- vehicle_velocity. sidewinder = 2.2
- vehicle_velocity. timberland = 1.8
- vehicle_velocity. wizard = 0
- -- Specify the velocity that you want leap-frog to go at for players
- -- Map: Velocity:
- player_velocity. beavercreek = 1.5 -- battle creek
- player_velocity. bloodgulch = 1.5
- player_velocity. boardingaction = 1.5
- player_velocity. carousel = 1.5 -- derelict
- player_velocity. chillout = 1.5
- player_velocity. damnation = 1.5
- player_velocity. dangercanyon = 1.5
- player_velocity. deathisland = 1.5
- player_velocity. gephyrophobia = 1.5
- player_velocity. hangemhigh = 1.5
- player_velocity. icefields = 1.5
- player_velocity. infinity = 1.5
- player_velocity. longest = 1.5
- player_velocity. prisoner = 1.5
- player_velocity. putput = 1.5 -- chiron tl34
- player_velocity. ratrace = 1.5
- player_velocity. sidewinder = 1.5
- player_velocity. timberland = 1.5
- player_velocity. wizard = 1.5
- -- Specify the amount of time between leap-frogs for players
- -- Map: Time(In Seconds):
- pause_time_players. beavercreek = 4 -- battle creek
- pause_time_players. bloodgulch = 4
- pause_time_players. boardingaction = 2.5
- pause_time_players. carousel = 2.5 -- derelict
- pause_time_players. chillout = 2.5
- pause_time_players. damnation = 2.5
- pause_time_players. dangercanyon = 4
- pause_time_players. deathisland = 4
- pause_time_players. gephyrophobia = 4
- pause_time_players. hangemhigh = 2.5
- pause_time_players. icefields = 4
- pause_time_players. infinity = 4
- pause_time_players. longest = 2.5
- pause_time_players. prisoner = 2.5
- pause_time_players. putput = 2.5 -- chiron tl34
- pause_time_players. ratrace = 2.5
- pause_time_players. sidewinder = 4
- pause_time_players. timberland = 4
- pause_time_players. wizard = 2.5
- -- Specify the amount of time between leap-frogs for vehicles
- -- Map: Time(In Seconds):
- pause_time_vehicles. beavercreek = 4 -- battle creek
- pause_time_vehicles. bloodgulch = 4
- pause_time_vehicles. boardingaction = 4
- pause_time_vehicles. carousel = 4 -- derelict
- pause_time_vehicles. chillout = 4
- pause_time_vehicles. damnation = 4
- pause_time_vehicles. dangercanyon = 4
- pause_time_vehicles. deathisland = 4
- pause_time_vehicles. gephyrophobia = 4
- pause_time_vehicles. hangemhigh = 4
- pause_time_vehicles. icefields = 4
- pause_time_vehicles. infinity = 4
- pause_time_vehicles. longest = 4
- pause_time_vehicles. prisoner = 4
- pause_time_vehicles. putput = 4 -- chiron tl34
- pause_time_vehicles. ratrace = 4
- pause_time_vehicles. sidewinder = 4
- pause_time_vehicles. timberland = 4
- pause_time_vehicles. wizard = 4
- -- If this is set to true then If the driver clicks their crouch key the vehicle will come to a complete stop.
- -- Map: Boolean:
- emergency_brake. beavercreek = false -- battle creek
- emergency_brake. bloodgulch = true
- emergency_brake. boardingaction = false
- emergency_brake. carousel = false -- derelict
- emergency_brake. chillout = false
- emergency_brake. damnation = false
- emergency_brake. dangercanyon = true
- emergency_brake. deathisland = true
- emergency_brake. gephyrophobia = true
- emergency_brake. hangemhigh = false
- emergency_brake. icefields = true
- emergency_brake. infinity = true
- emergency_brake. longest = false
- emergency_brake. prisoner = false
- emergency_brake. putput = false -- chiron tl34
- emergency_brake. ratrace = false
- emergency_brake. sidewinder = true
- emergency_brake. timberland = true
- emergency_brake. wizard = false
- function GetRequiredVersion()
- return 200
- end
- function OnScriptLoad(process, game, persistent)
- if game == "PC" then
- GAME = "PC"
- Map = readstring(0x698F21)
- else
- GAME = "CE"
- Map = readstring(0x61D151)
- end
- for i=0,15 do
- if getplayer(i) then
- brakes[i] = 0
- jumps[i] = 0
- end
- end
- end
- function OnNewGame(map)
- if GAME == "PC" then
- Map = readstring(0x698F21)
- else
- Map = readstring(0x61D151)
- end
- for i=0,15 do
- if getplayer(i) then
- brakes[i] = 0
- jumps[i] = 0
- end
- end
- end
- function OnPlayerJoin(player)
- if getplayer(player) then
- brakes[player] = 0
- jumps[player] = 0
- announce = registertimer(6000, "timedannounce", player)
- end
- end
- function OnGameEnd(stage)
- if stage == 1 then
- if announce then
- removetimer(announce)
- announce = nil
- end
- end
- end
- function OnClientUpdate(player)
- if brakes[player] > 0 then brakes[player] = brakes[player] - 1 end
- if jumps[player] > 0 then jumps[player] = jumps[player] - 1 end
- local m_playerObjId = getplayerobjectid(player)
- if m_playerObjId then
- local m_object = getobject(m_playerObjId)
- if isinvehicle(player) then
- if enable_vehicle_leap[Map] then
- local m_vehicle = getobject(getplayervehicleid(player))
- if brakes[player] == 0 and getdriverplayer(m_vehicle) == player and readbit(m_object + 0x208, 1) then
- sendconsoletext(player, "Leap Frog!")
- brakes[player] = math.floor(pause_time_vehicles[Map]*30)
- writebit(m_vehicle + 0x10, 5, 0)
- writefloat(m_vehicle + 0x70, vehicle_velocity[Map]/10)
- if readfloat(m_vehicle, 0x8C) > 0 then
- writefloat(m_vehicle + 0x8C, readfloat(m_vehicle, 0x8C)*neg_multiplier)
- else
- writefloat(m_vehicle + 0x8C, readfloat(m_vehicle, 0x8C)*pos_multiplier)
- end
- writefloat(m_vehicle + 0x90, readfloat(m_vehicle, 0x90)*pos_multiplier)
- writefloat(m_vehicle + 0x94, readfloat(m_vehicle, 0x94)*pos_multiplier)
- end
- end
- if emergency_brake[Map] then
- local m_vehicle = getobject(getplayervehicleid(player))
- if getdriverplayer(m_vehicle) == player and readbit(m_object + 0x208, 0) then
- writefloat(m_vehicle + 0x68, readfloat(m_vehicle + 0x68)*brk_multiplier)
- writefloat(m_vehicle + 0x6C, readfloat(m_vehicle + 0x6C)*brk_multiplier)
- end
- end
- else
- if enable_player_leap[Map] then
- if jumps[player] == 0 and readbyte(m_object + 0x4CC) == 1 and readbit(m_object + 0x208, 1) then
- sendconsoletext(player, "Leap Frog!")
- jumps[player] = math.floor(pause_time_players[Map]*30)
- writebit(m_object + 0x10, 5, 0)
- writefloat(m_object + 0x70, player_velocity[Map]/10)
- end
- end
- end
- end
- end
- function getdriverplayer(m_vehicle)
- local obj_id = readdword(m_vehicle + 0x324)
- if obj_id ~= 0xFFFFFFFF then return objectidtoplayer(obj_id) end
- end
- function timedannounce(id, count, player)
- if getplayer(player) then
- if enable_vehicle_leap[Map] then sendconsoletext(player, "Vehicle Leap-Frog is Enabled.") end
- if enable_player_leap[Map] then sendconsoletext(player, "Player Leap-Frog is Enabled.") end
- end
- return false
- end
- function getplayervehicleid(player)
- return readdword(getobject(getplayerobjectid(player)) + 0x11C)
- end
- -- This script, was made by myself H® Shaft and Aelite, but did not duplicate any portion of OUR original script from 5/2012 written by Wizard and H® Shaft.
- -- Created by H® Shaft thank you to Oxide, AelitePrime, Nugget & Wizard.
- -- Visit http://halorace.org/forum/index.php?topic=514.0 or
- -- Visit http://pastebin.com/u/HR_Shaft for more phasor scripts
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