HAC2/Release-Notes
HAC2 release notes
Besides the new features discussed here: http://wiki.halonet.net/index.php/HAC2/Post-Install-HAC2
Known issues
If you put hac.dll in your main Halo install folder, it will not update, and HAC2 might tell you to press F1 to update every time you start Halo.
2022/03/12 - 2.3.2.1 (forgot to change the version, this was an emergency release)
Added master_server console command and preferences setting. Halonet.net now provides a secondary gamespy server at gamespy.halonet.net - this replaces both s1.master.hosthpc.com and s1.ms01.hosthpc.com.
Expanded bookmark colors. White for empty, green for w/players, yellow for full, red for offline.
Bookmarks are now kept in preferences.ini - On first startup, the bookmarks.hac file is read and saved as entries in the preferences file. Once there, the original bookmarks file is no longer used. However, a backup should be taken. If reverting version back to an earlier version, it will ignore preferences so any changes are not carried backward.
2021/06/23 - 2.3.2.1
Fixed Windows 10 exit issue - Halo calls TerminateProcess on itself before cleaning up. Which, go figure, kills off the entire thing abruptly. Bookmarks are now color-coded - red-offline, cyan-online but no players, green-online w/players, yellow online but full. Bookmarks are being moved to preferences.ini - this version only copies them to preferences.ini - it does not YET use preferences.ini bookmarks.
2019/12/16 - 2.3.1.1
Poly count fix from Devieth. 32-bit texture fix from 002/Kavawuvi. Added post-alpha of 2.3.1.1 - Fix for uncompressed WAV files from Vaporeon
2019/07/02
Fixed optic usage output in the console. Removed optic_pack preference value when "optic unload" command is used. Otherwise, there was no way to permanently disable optic packs without editing preferences.ini manually.
Various bugs and other things fixed that you wouldn't know about right away:
- Large maps, larger than somewhere around the 200MB mark, caused Halo to leave open file descriptors, causing a memory leak. After discussing this with 002/Kaviwuvi's help, he came up with a quick fix that involved loading the map in larger chunks than stock. This affected both the server and the client, and the client in self-hosting mode. Not sure if this affects SAPP.
- Some NetEvents issues were fixed. Even when not connected to a server, after aborting a connection, NetEvents would try to communicate with the server, causing Halo to crash. Fix was to check if "current map" was UI, and if so, don't bother. NetEvents is a protocol made by sehe for SAPP - and SAPP can communicate in some ways with the new HAC2 - setting "Time Remaining" in the score screen, for example.
- custom_chat and classic_chat can no longer be enabled/disabled while in-game. Stock halo chat text would freeze on-screen if one of these custom chat types were enabled.
- There is a Bugzilla instance with (as of right now) about 10 or 15 bugs/enhancements to be fixed or implemented. These will be taken care of as time permits.